![]() ![]() addon/th145e1.pak: Add-on for character BGM in story mode (16-05-20) th145e_patch_readme.txt: That thing you're reading right now. Delius-Mod.ttf, Noto Sans-Mod.ttf, NotoSansJP-Medium.otf: Modified fonts for dialogue and front end. ![]() Simply delete the content files below (except for th145b.pak). To get rid of the effects, remove any add-on pak from the root folder. Th145e1 + th145e2: Story mode BGM changes with 13.5 Themes. Put them from the "addon" folder into the root dir of Touhou 14.5 with your desired effects. Th145e5.pak: Network mode and IP-block removal fix. Th145e4.pak: Marisa and Futo dialogue rewritten in standardized English (character themes in story mode). Th145e3.pak: Marisa and Futo dialogue rewritten in standardized English (generic story BGM). Th145e2.pak: Changes all character BGM to their respective Touhou 13.5 themes (except for Mokou, Shinmyoumaru, Kasen and Sumireko). Th145e1.pak: Changes story mode to play the character themes instead of the generic story BGM. Unpack the contents inside the root folder of Touhou 14.5.Įnglish Patch 1.31 comes with a new set of optional, stackable patches. Not that it'll stop anyone determined enough.Ĭode: Touhou Project 14.5 Urban Legend in Limbo - English Patch v1.31 (16-05-20)ġ. So, quite frankly, their protection is either misguided or it is specifically targeting modders. You probably don't even need the game for this. You can just catch the packets that it sends before they get to the server. If they're worried about stats being manipulated for their online matching thingamabob, well, they better figure it out on the server side, because, again, you don't even need to modify the game for that. So the most you can do is macros, which, honestly, don't even need to link into the program. If their coding isn't deterministic, the game desyncs and becomes unplayable. ![]() If any game data is changed on one side only, the game desyncs and becomes unplayable. If any input data is modified on one side only, the game desyncs and becomes unplayable. It's a peer to peer connection, meaning the two clients are directly connected, and the only game information that is transferred is input data. Quote from: mauve on August 10, 2015, 06:56:34 AM So let's talk fighting games and netplay and how 'cheats' work. ![]()
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